Health games
See the following -
Go and Play: Gaming and the NHS
Pokemon Go has given a tantalising glimpse of mass gamification’s potential to improve health outcomes. But getting effective “health” games into the hands of patients and clinicians is no easy task. Ben Heather reports from last month’s Games for Health conference in Coventry...
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Health Classes in Today's Schools
Do you remember taking health class in junior high or high school? I remember it vaguely A series of very boring classes with lessons about the food pyramid and some other stuff that I really can't recall. I'm not sure I ever did anything with what I was taught. Read More »
- COSI 'Open' Health
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Health Games Platforms Mature In Preparation For Mainstream Adoption
For the past several years, researchers have strived to create compelling games that improve behavior, reduce stress, or teach healthy responses to difficult life situations...These efforts have born fruit, and clinical trials have shown the value of many such games. Ben Sawyer, who founded the Games for Health conference more than 10 years ago, is watching all the pieces fall into place for the widespread adoption of games. Business plans, platforms, and the general environment for the acceptance of games (and other health-related apps) are coming together. Read More »
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HealtheGames - 2013 Update
Here's a quick 2013 update on the topic of computer games in healthcare - HealtheGames. It's a thriving business – with hardware and software sales well over $60 billion this year. Read More »
- COSI 'Open' Health
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Games For Health Europe 2013
Games for Health reached Europe in 2011. The non-profit Games for Health Europe is the official sister conference of the Games for Health project in the U.S. Their goal is to help bring serious gaming and healthcare together in order to contribute to more advanced healthcare across Europe. Read More »
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Games For Health 2014
Games for Health is the leading professional community in the field of health games, bringing together the best minds in game development and health care to advance game technologies that improve health and the delivery of health care. Our mission is to foster awareness of, education about, and development of games that make a positive impact on the health of communities and health care.
The Games for Health Project supports community, knowledge, and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Pioneer Portfolio of the Robert Wood Johnson Foundation is the lead conference sponsor and a major supporter of the Games for Health Project.
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